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Roll a 20-sider!

Offline Kevin

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Roll a 20-sider!
« on: February 07, 2015, 08:50:52 pm »
Unless you're rolling damage, Lore uses a d20 for every kind of check. We wanted a game that did not take a long time to learn, that players could jump in and get started. What do you think? Is d20 the right way to go?
Hey, foul villains! Knock off all that evil!
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Offline hyrulian513

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Re: Roll a 20-sider!
« Reply #1 on: February 22, 2015, 05:43:14 pm »
Yes d20 is the perfect way to ease new and old school players into the Lore universe

Offline Kevin

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Re: Roll a 20-sider!
« Reply #2 on: February 22, 2015, 05:48:15 pm »
We thought it kept things easy to learn and easy to do.
Hey, foul villains! Knock off all that evil!
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Offline turper

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Re: Roll a 20-sider!
« Reply #3 on: February 26, 2015, 11:36:53 am »
Kevin, from back in play-testing days, many of the checks did require d100. Has this been changed? [I guess I need to read the latest iteration of the rules]
Turp Delivery Service: Delivering small, medium, large, extra-large, and ginormous packages of the basic unit of evil.

Playing the Lore system since 2012.

Offline Kevin

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Re: Roll a 20-sider!
« Reply #4 on: February 26, 2015, 06:10:31 pm »
All are d20 now, but one. The critical hit table.
Hey, foul villains! Knock off all that evil!
kevin@gamefacepublishing.com
@gamefacepub