GameFace Publishing

Defense check

Offline falconheart

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Defense check
« on: September 16, 2017, 02:54:22 pm »

I have been reading through the rules and it seems very, very easy to hit a 1st level character. For instance, Creating a woodkin druid, following the formula he has 3 (base) + 3 (armour) + -1 (agility) = 5. This mean that said druid gets hit 80% of the time more like 85% of the time when he comes up against a basic goblin. Given that weapons do 2dx that is one dead character in short order.

Is this right? Should there be a defensive stance that can be used to raise armour that costs half an action? Is there another modifier I am missing? Target is moving seems to be usable as well since people at moving quicker than a rocking boat which would raise things to a 7 but that still seems very easy.

Now, if this is what you are aiming for to have people avoid combat because it is just that lethal ouch. I would think having a base of 8, 9, or 10 would be more reasonable.

Do you want us to report errors we find in the new PDF as well?