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Dankrife

Dankrife

Looking for muscle?...then a Dankrife is your answer. Meaning "strongman" in the ancient tongue, Dankrife rush where others fear to tread. Might, agility, and a two-handed weapon are a Dankrife's constant ally, while cumbersome armor is shunned in favor of hide for better maneuverability. Their clan—Wolf, Bear, Wolverine, Boar, or Falcon—is their inner strength and source of special abilities.

Primary Trait: Might
Class Skill: Survival

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Guardian

Guardian

If your desire is for face-to-face combat, then the Guardian is your class. He taunts and teases his foe to draw them away from harming others within his party. Sturdy as an oak, hardy as a mountain, the Guardian lives to protect and fight against overwhelming odds. Masters in the use of both sword and shield, their will is to protect an ally even at the expense of their own safety.

Primary Trait: Might
Class Skill: Melee Proficiency

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Warrior

Warrior

Warriors feast at the table of battle. Eager to serve when the reward is right, warriors are the most flexible of the martial classes. Wielding an array of weapons and armor, they advance in battle inflicting damage against foes that would cause lesser beings to tremble. Hammer, sword, mace, or axe—anything becomes a weapon in the hands of the skilled warrior.

Primary Trait: Might
Class Skill: Streetwise

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Cavalier

Cavalier

Oft called the "righteous rebels," Cavaliers have casted off service to corrupt institutions of government and piety to follow a course of life that seeks to serve the populace. Protectors yes, but in allegiance to no one other than their Order, be that the Bear, Mongoose, Hawk, Owl, or Horse. Drawing on the special gifts associated with each Order, Cavaliers seek to defend the helpless by seeking to right the wrongs of society.

Primary Trait: Might/Appeal
Class Skill: Appraise

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Knight

Knight

Typically known as the “law keepers,” Knights fight, to the woe of those who resist, in the name of a lord, a ruler or to enforce the laws of the land to which they have identified themselves. As they level, Knights gain strength through three commissions (the Gauntlet, the Arrow, and the Spear) offered by the house of their order. Knights can always be counted on to obey the Code and protect the realm to which they have devoted their life.

Primary Trait: Might/Appeal
Class Skill: Appraise

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Paladin

Paladin

Paladins represent the sacred sword of the All-Source. Sworn to a righteous life free of worldly temptations, the Paladin draws on spiritual strength to stay their enemies. As allies of a Sacred House, which grants them special bonuses, the Paladin fights for a just cause and seeks to rid the world of evil.

Primary Trait: Might/Appeal
Class Skill: Diplomacy

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Bowyer

Bowyer

Though blades are not foreign to them, their real skill lies with the bow. Firing one life-threatening arrow after another to ruin both foe and fell, an accomplished Bowyer can rain down death and destruction from far away with deadly precision. The Bowyer is a parties’ first line of damage in any undertaking.

Primary Trait: Agility
Class Skill: Range Proficiency

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Huntsman

Huntsman

Reading trail and track, the Huntsman's skill will lead them to their desired location or prey. And with his axes, daggers, and steel traps, he will help bring down what you seek quickly. Cloaked in stealth, they can nimbly move over rough terrain, through dense forest, and among the shadows unnoticed.

Primary Trait: Agility
Class Skill: Forestry

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Assassin

Assassin

Assassins are always discovered . . . too late. They often appear as warriors, but beneath their fierce veneer lie deathly tools and poisons to penetrate, paralyze, and deny life to their enemies. Never trust what may taint an Assassin's blade, and never betray their secret, if you value your life!

Primary Trait: Agility
Class Skill: Stealth

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Bounty Hunter

Bounty Hunter

Self-appointed public servants hot on the trail of life's miscreants . . . and the pay isn't bad either. Found in many market squares reading the "wanted" posters, Bounty Hunters are all about "dead or alive" in their quest to collect some individual who has broken some law, even if it means having to bend the law from time-to-time to accomplish his goals.

Primary Trait: Agility
Class Skill: Streetwise

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Thief

Thief

Professional burglars, thieves practice a time-honored craft in allegiance to the Thieves' Guild by opening locked doors, picking strongboxes, and lightening the purse of those weighed down by the burden of too much coin. Stealth is the thief's ally and range weapons their silent killers. When in the presence of a thief, you would do well to mind every shadow…if you know their there.

Primary Trait: Agility
Class Skill: Thievery

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Alchemist

Alchemist

Famed for turning lead into gold, this rumor serves the Alchemist well as they strive to control the world around them through the mixing of herbs, ores, and combustible substances to ends both dire and delightful. An Alchemists' bottles may contain any variety of noxious gases, flammable liquid, or explosive gel for use in a dungeon's dark depths.

Primary Trait: Intellect
Class Skill: Engineering

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Bard

Bard

A unique blend of Warrior and Sage is the Bard. Comfortable with sword and swagger, this leather-clad companion is also gifted in song and the sometimes dire affects of harmonics. They can calm a crowd or shatter glass, endear a lover or lure a swarm of rats. As such, the melodic modes of the Bard add a melody to any quest. Welcomed universally for their songs and news of the world, Bards add diverse skills to any adventure.

Primary Trait: Intellect
Class Skill: Folklore

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Runecrafter

Runecrafter

Proving the written word is mightier than the sword, the Runecrafter inscribes ancient symbols onto common and uncommon items, often with devastating affects. Runes capture and hold magic until needed, and then release it to the wonder of all. Acorn or sword; stone or garment, all can be imbued through the lore of the Runecrafter.

Primary Trait: Mana
Class Skill: Linguistics

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Wizard

Wizard

Universally known and feared for the power they master, Wizards are masters of the Mana force that surrounds them, transmuting arcane energies into tangible and intangible wonders both great and small. The more advanced the Wizard, the more devastating his or her craft, and the more important it becomes to keep them happy.

Primary Trait: Mana
Class Skill: Linguistics

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Atavist

Atavist

The Shaman is a friend to all animals; brothers to the birds of the air and the beasts of the field. He not only serves them, but is often served by them. Shaman draw their inspiration and strength from all fauna, and are guided by the natural order of this world. Like their friends the Druids, they seek to preserve the natural order of life while warring against those who twist it to fell purposes.

Primary Trait: Aether
Class Skill: Survival

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Druid

Druid

From the forest to the plains, from the highest tree branches to the deepest roots, the flora of the world is known and respected by the Druid. Every river, each breeze, even the earth and rocks upon which they rest are familiar to this disciple of the earth as he or she knows how to summon their powers when needed. Wielding a staff or club, these warriors of nature are the sworn enemies of despoilers, burners, and destruction-wreaking adversaries of the natural world.

Primary Trait: Aether
Class Skill: Survival

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Confessor

Confessor

Confessors, like the Emissary, are servants of the All-Source, but are considered by some to be darker in their practices. Though they war in the physical realm with hammers, clubs, and maces, their spiritual craft is to draw out truth from their foes, which they might otherwise conceal. Anguish is as much a weapon for them as the hammers they swing, and while they do not lower their deeds to physical torture, their powers can cause suffering to such a degree that enemies dread them.

Primary Trait: Spirit
Class Skill: History

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Emissary

Emissary

The four Great Houses of the All-Source are the sacred center and inspiration for the Emissary, the spiritual disciples who battle the four Dark Houses and their followers. Though, the hammer, club, and mace are their arms, with which they bludgeon their enemies into submission, their true skill lies in healing. By calling on the powers of life, an Emissary can bestow healing or destroy enemies in their path. They are the living representatives of the All-Source who are welcomed by most, yet feared by some.

Primary Trait: Spirit
Class Skill: Religion

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